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Sharing My Opinions

I really enjoying going over, reading and watching my classmates Digital Artefact BETA projects. I think it has been a really go way not just to help them further their project but to ultimately help ourselves further our own understanding and progress. In regards to how i gave my feedback on these projects really tried […]

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BCM215

Let’s Reflect

When it came to conducting feedback I found myself really more reflecting through my fellow classmate’s findings and really rethinking some of my own conclusions from the beta! When it came to giving feedback, the same as previously I prefer to stay really positive and uplifting when writing my comment as it gives the authors […]

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BCM241

The Second Letter of The Greek Alphabet.

Trying to find what my media niche was and how I was able to relate it to my digital artefact collaborative partner Casie (Casie’s BETA https://casiepiccirilli.wordpress.com/2021/10/08/this-beta-be-good-bcm241-beta/) … was definitely more difficult than it needed to be. Casie and I are very similar people so when we finally decided to put out heads together and find […]

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BCM215

Can we de-BETA ’bout it?

Our main direction when it came to our visual podcast is ensuring we are using the gameplay to its best potential. Following our pitch, we had a set timeline in how we wished the content being produced and posted would go. Unfortunately, this didn’t turn out to plan and we found ourselves struggling to get […]

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BCM206

BETA be ready…

The SIMpS Pod is a visual podcast posted via YouTube that discusses lifestyle topics of a uni student, fitness and just general topics of things going on in our lives. The main aim of this podcast was to share experiences in how our uni life experience has been, dive into the fitness world and our  […]

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BCM241

Analysing The Analysis

In my last blog post, I explored the autoethnographic investigation of my media niche in regards to my digital artefact project, The SIMpS Pod, with close relation to epiphanies throughout the creation and progress of the visual podcast and the observations made. The three epiphanies I expressed were…  the creation process of a podcast (visual […]

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BCM215

Analysis of The Sims 4

The Sims 4 is a globally played game that was first created in is February of 2000. This life-simulator game has further created 4 computer based game plays.   The Sims (2000) The Sims 2 (2004) The Sims 3 (2009) The Sims 4 (2014) Each of the base games has a range of expansion and gameplay […]

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BCM241

Light Bulb Moments

The topic of my autoethnographic investigation consists of research, development and creation. These are all being demonstrated through my digital artefact ‘The SIMpS Pod’. The SIMpS Pod is a visual podcast where we aim to determine the effects in which the life-simulation game, The Sims 4, has one player, and if the gameplay is an […]

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Discussing Raessen’s Analytical Framework In Relation To ‘The Sims 4’

For my digital artefact, I am creating a visual podcast that focuses on the gameplay of The Sims 4 and how the game utilises its life-like simulation features when regarding fitness, and main problems, situations and issues in life, which my fellow classmate and I will relate back to our own lives.  The virtuality of […]

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BCM206

The Network Society Paradigm

The Network Society Paradigm Discussing the network society paradigm we come across a range of theories and concepts that can be carried through the online world. The network society idea is strongly linked to the understanding of globalisation’s social effects and the role of electronic communications technology in society. Manuel Castells, a Spanish sociologist who […]