Categories
BCM300

BTS: First To Fame

First To Fame is a board game based on social media and the gaining of followers that occurs for influencers. The first ideation step left me and my team members brainstorming ideas and concepts for the game. Phoebe and I got to the point where we are just yelling back and forth about styles, game […]

Categories
BCM300

FIRST TO FAME

Categories
BCM325

Project Feedback is IMPORTANT!

My process when giving feedback to peers started with a simple list of dot points I wanted to fill in through my initial viewing and reading for their pitch. The list consisted of:  Name  Project  Future relation Objective Platform  Timeline  These points started with simple one-word answers and as I went through was able to […]

Categories
BCM325

Live-Tweeting But It’s About MOVIES

The first week of live-tweeting was an interesting mission for me. I had never live-tweeted before – other than maybe The Bachelor Finale of 2020, which found the Twitter feed way more entertaining than the show itself. Trying to understand a few things during this time made me realise would need to be a bit […]

Categories
BCM300

Game Experiences

These games were all very different and had different factors that shaped my experience when learning and actually playing them. Did I like them all? Definitely not. Were they easy to learn? For the most part… NO – This was all part of my game playing experience. Back To The Future: Dice Through Time Game […]

Categories
BCM325

Making Future Plans…

After watching the above video you would recognise my plan to make this social media management and content creation Instagram, as a way to help people grow, adapt and develop further in the online world. Social media is such an important and overpowering part of society today. It has become an important part of all […]

Categories
BCM206

Digital Artefact – The Finale

The digital artefact I have been working on and creating is a visual podcast, undertaking research, critical thinking and development to create this media project. The visual podcast discussed fitness stereotypes, negative connotations in relation to life simulation games, and lifestyle. I have created this project alongside a classmate, in which we worked collaboratively. The […]

Categories
BCM241

Niche Report – Media Ethnographies

Visual Podcast: https://www.youtube.com/channel/UCkjuF_uLsKVlpXVLODs6uIA Twitter: TikTok: https://www.tiktok.com/@thesimpspod DA VIDEO: *TW: DISCUSSION OF BODY IMAGE* The project we decided to create is a visual podcast based on the life simulation game: The Sims 4. The SIMpS Pod is a podcast we created via youtube to be able to give a visual and entertainment element to the information […]

Categories
BCM215

The SIMpS Pod – Game Media Industries

The SIMpS Pod is a visual podcast posted via youtube. We utilise Tiktok and Twitter to help reach our audience and share things about our podcast. The podcast is based on determining if these life simulation games negatively impact the players, in specific relation to health and fitness. We planned to play and discuss The […]

Categories
BCM206

Internet of Things: A Phenomenon

The Internet of Things (IoT) can be referred to as a concept or phenomenon which is widely projected through the digital world. According to a paper written on IoT in discussions of future technology, the definition for the Internet of Things is “a new paradigm that has changed the traditional way of living into a […]